volume plasmon
a volume polariton in a
plasma medium.
volume polariton
a polariton that propa-
gates in unbounded medium, also referred to
as a bulk mode, wave by 180 degrees.
volume scattering
the reflection of elec-
tromagnetic waves from a collection of par-
ticles or transitions in media properties dis-
tributed throughout a three-dimensional re-
gion. Particles may or may not be immersed
or imbedded in a dielectric medium. See also
surface scattering
.
volumetric scattering
See
volume
scattering
.
von Neumann architecture
a stored
program computer design in which data
and instructions are stored in the same
memory device and accessed similarly.
See also
Princeton architecture
.
See
single-instruction stream, single data stream
.
von Neumann, John
(1903–1957) Born:
Budapest, Hungary
von Neumann is best known for his role in
the development of the theory of stored pro-
gram flexible computers. He is honored by
the reference to von Neumann machines as a
theoretical class of computers. von Neumann
also invented the idea of game theory. As a
mathematician, von Neumann published sig-
nificant work on logic, the theory of rings,
operators, and set theory.
His work, The
Mathematical Foundations of Quantum Me-
chanics, was significant in the mathematical
justification of that field. von Neumann was a
brilliant mathematician and physicist whose
theoretical contributions are fundamental to
modern physics and electrical engineering.
He was the youngest member of the Institute
of Advanced Studies at Princeton, and did
important work on the Manhattan project.
voting circuit
a circuit that provides fault-
tolerance by comparing its inputs and taking
a majority vote in case of disagreement.
vowel diagram
the articulation of differ-
ent vowels is strongly based on the position
of the tongue, which can be high/low and
front/back. The diagram defined by these
two dimensions is called vowel diagram.
voxel
the 3-D analogue of a pixel; abbrevi-
ation of Volumetric Picture Element. Math-
ematically it is a point in 3-D space having
integer coordinates; concretely, it can also
be interpreted as a cube of unit size centered
about that point. See
pixel
.
voxel adjacency
one of three types of ad-
jacency relations defined on voxels:
1. 6-adjacency: two voxels are 6-adjacent
if they differ by 1 in one coordinate, the other
two coordinates being equal; equivalently,
the two unit cubes centered about these vox-
els have one face in common.
2. 18-adjacency: Two voxels are 18-adjacent
if they differ by 1 in one or two coordi-
nates, the remaining coordinates being equal;
equivalently, the two unit cubes centered
about these voxels have one face or one edge
in common.
3. 26-adjacency: Two voxels are 26-adjacent
if they differ by 1 in one, two, or three co-
ordinates, the remaining coordinates being
equal; equivalently, the two unit cubes cen-
tered about these voxels have one face, one
edge, or one vertex in common. In these def-
initions, the numbers 6, 18, and 26 refer to
the number of voxels that are adjacent to a
given voxel. See
pixel adjacency
,
voxel
.
VP-PAW
See
variable polarity plasma arc
welding
.
VQ
See
vector quantization
or
vector
quantizer
.
VQ encoding
See
vector quantization
encoding
.
c
2000 by CRC Press LLC