sume more than two values. This is in con-
trast to binary codes, for which the funda-
mental information symbols are two-valued
or binary, only. See also
binary code
,
block
code
,
convolutional code
.
non-customer-call
call placed by passerby
to utility, either emergency personnel or oth-
erwise, to indicate that a scenario exists
which is potentially disrupting electrical ser-
vice.
non-return-to-zero inverted recording
See
magnetic recording code
.
non-return-to-zero recording
See
mag-
netic recording code
.
non-time delay fuse
See
single-element
fuse
.
non-transposition
refers to a three-phase
electric power transmission line whose con-
ductors are not transposed See
transposition
.
nonallocate on write
See
no fetch on
write
.
nonblocking cache
a cache that can han-
dle access by the processor even though a
previous cache miss is still unfinished.
noncausal system
See
causal system
.
noncentrosymmetric medium
See
centro-
symmetric medium
.
noncoherent
integration where only the
magnitude of received signals is summed.
noncollinear geometry acousto-optical tun-
able filter
an acousto-optical tunable fil-
ter (AOTF) device that operates similar to a
Bragg cell where the incident light and acous-
tic wave are not collinear and the diffracted
light can be spatially separate from the inci-
dent light.
noncollinear geometry AOTF
See
non-
collinear geometry acousto-optical tunable
filter
.
noncooperative game
one of a class of
decision processes in which decision makers
(players) pursue their own interests, which
are at least partly conflicting with others’. A
conflicting situation or collision of interests
results the situation in which a player has to
make a decision and each possible one leads
to a different outcome valued differently by
all players. Depending on the number of de-
cision makers involved in the process, the
game may be two-person or multi-person; de-
pending on how the outcome is viewed by the
players, the process may be a zero-sum game
(only two-person) or a nonzero-sum game
(two- or multi-person). If the order in which
the decisions are made is important, a game
is dynamic, if not it is static. Dynamics of
the game is usually related to the access of
the decision makers to different information.
Regarding the number of possible decisions
available to the decision makers, a game is
finite or infinite (in this case, the number of
possible actions is usually a continuum). Dy-
namic games are usually formulated in exten-
sive form, which for finite games leads to a
finite tree structure, while for infinite ones,
involves difference (in discrete-time) or dif-
ferential (in continuous-time) equations de-
scribing an evolution of the underlying deci-
sion process.
nondegenerate network
a network that
contains neither a circuit composed only of
capacitors and/or independent or dependent
voltage sources nor a cutset composed only
of inductors and/or independent or dependent
current sources.
nondegenerate two-wave mixing
a gen-
eral case of two wave mixing in which the
two beams are of different frequencies. In
two-wave mixing, if the frequencies of the
two laser beams are different, the interfer-
ence fringe pattern is no longer stationary. A
moving volume refractive index grating can
c
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